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Chrono Trigger Strategy Guide

Other Quote " Keeping track of time has never been so tough! " — Tagline on the back cover. X Chrono Trigger Player's Guide [ Edit] [ Talk] The cover of the strategy guide. Chrono Trigger Player's Guide is a strategy guide for Chrono Trigger published by Nintendo of America in 1995 to coincide with the game's release. Contents Staff and credits The first page of the book listed the people who worked to write and publish it. Contents pages These 2 pages gave an index of where information was located within the book. Character Guide This section lists the 7 playable characters, all their magic types and spells, as well as the Double and Triple Techs. Charts These pages listed the order of steps (chapters) to follow during gameplay. Part 1: The Steps The next 80 pages provides maps, enemy and item positions, and details about different aspects of the areas and enemies within the first 23 chapters of the game. Part 2: The Events These 26 pages provided maps, enemy and item positions, and details about different aspects of the areas and enemies within the 9 events of the game, from the time the characters escape Dalton 's Blackbird until the final battle with Lavos.

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The timing issue with Dual Techs is even more pronounced when you're waiting for the entire party to be ready for a Triple Tech. It's also worth noting that, despite most of them requiring Crono, there are no Lightning Triple Techs. Shadow is the most common element, because it represents any combination of other elements.

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It also has a very low maximum of 16. Speed directly influences your battle gauge's refill rate, meaning that a character with double the speed of another can take actions twice as often. This is obviously a huge advantage, so Speed Tabs are among the most previous items in the game. I would recommend giving them to your slower characters, because they will gain the most from them. Also, keep in mind that while ✩Haste doubles your speed, the maximum value is 24, so speed scores above 12 are slightly less impressive than they seem. Evasion Evasion allows a character to avoid physical attacks, which is certainly nice, but you have little control over it. There are no Evasion Tabs, only a few accessories that supplement this score. Keep evasion (and stamina) in mind when choosing a party to fight enemies with a lot of physical attacks, though. Stamina Stamina decreases the damage taken by physical attacks. Like evasion, you have very little control over stamina, but it's still a useful stat to be aware of.

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  • Chrono Trigger Official Strategy Guide.pdf

Chrono trigger nintendo player's strategy guide pdf

To learn their third, they must meet Spekkio at the End of Time. Once they have done this, they can freely learn their remaining five Techs. Most characters have an elemental affinity, and their elemental techs are all of this element. Magus is the exception to this rule (and many others), as he gets Techs of every element, though his most powerful are Shadow -elemental. Robo also has Techs of several elements, though Ayla has no elemental Single Techs at all. Single Techs are straightforward, and while they're not as exciting as Combo Techs, they will be your staple attacks in most battles. Dual Techs The game really gets interesting once you start learning Dual Techs. Every pair of characters (not including Magus) can learn exactly three Dual Techs with one another. To learn a Dual Tech, first each character must know the Techs that make it up. At the end of combat, if both characters are alive, they will learn the Dual Tech (including during the combat in which a required Single Tech is initially learned).

January 24, 2021, 6:04 am